In collaboration with a middle school ELA teacher, the library taught six classes of Breakout Edu around a previously competed dysophia literacy unit. For those of you that are not aware, the game, Breakout Edu, allows children a chance to use clues from any subject area to solve a virtual escape room. On the game’s box, there are four heavy locks located on the outside of the box. The combinations to unlock them are either dates, significant numbers, up / down arrows or key words.
Since the games and whole Breakout Edu boxes can be quite challenging, scholars are placed as teams in order to best support and scaffold learning. Having once played while I was learning with a group of teachers and being super frustrated, I recall being comforted and learning since the others led the way.
Playing Breakout Edu is very similar to having to breakout of an escape room. The only difference is it is not an actual room, but a box the children must breakout of. The questions are not straight forward asking a date or a key word, but rather drawing the player in to prompt them towards the answer.
The key learning involved may seem like just reinforcement of content area knowledge. However, scholars are learning to work as a team, communicate, problem solve and think critically and analytically.
Learning does not always have to be in a traditional form. When you make school stimulating, engaging and fun, children will learn and retain more than if they are just lectured at and tested. Try Breakout Edu and let me know what you think of it.